![]() Like, if you move the mini-map in-game by dragging the mouse around in it, the whole game down on all the PCs connected to the game! Why not perfect? Well, because of the syncing done between multiple PCs with CPUs that's not equally powerful, and just the fact that game is super sensitive to any change in available CPU power. So, will this make the game run perfect in multiplayer? No, but a lot better! Playable, yes. Aim for around 1200-2000MHz in either case using 'slow mode' (in-game). If so, you can set a CPU limit through the Power management in Windows. ![]() This can be done by down clocking the CPU through the BIOS, or using Intel Speed Step - or the AMD version - if such is available. What does this mean? Well, if the game is still running too fast there's only one solution and that's to slow down the slowest of the CPUs further. Also, the game will try to sync to the slowest CPU in multiplayer. Why do I say 'most likely'? Because this game is special in the way that the speed of the game is directly dictated by the speed of the CPU. The issue is that even using 'slow mode' the game will most likely run too fast, anyhow. The actual speed slider doesn't have an effect, however, that's true. First, 'fast mode' and 'slow mode' does have an effect in multiplayer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |